Posting an updated screenshot for my blog readers to see. Things are coming along nicely, huh? Setting up some smarter ogmo layers so editing lights and foreground elements will be easier. Hooked up the lights to the levers/circuitry system. It’s awesome.
From the Blog
TVB wrote about “That Game I’m Working On”. Check it out! http://www.thevillageblacksmith.net/that-game-im-working-on-development-preview/
So what have I been doing lately? Other than working on my overcomplicated game that I fear will never get finished, I’ve been collaborating with The Village Blacksmith on a nameless game that he started. I’ve been massaging Nape into the gameplay, and I’ve been throwing in different things like enemies and cutscenes. Been doing [...]
I don’t really like having posts littered with videos, but since I uploaded so many recently, I figured I’d throw it all in one post. If you’d like to look at the playlist on Youtube, you can find that here: http://www.youtube.com/playlist?list=PL3AFBEA39AD842E60 If you want to watch my time lapse videos of my Cube2D engine being [...]
As I’m always looking for better ways to do things, I remembered a few points deltaluca had brought up about using haXe over AS3. There is a haXe port of FlashPunk, and Nape is constructed with haXe, so I looked at moving to haXe myself. After reading a tutorial I was able to get a [...]




